Playable Demo Reel
As you watch the reel, an Unreal game is loading!
(scroll down to see more details)
UE5 Project created by me, from the ground up!
FAQs
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Capturing gameplay animations in a rendered environment isn’t real gameplay! This playable reel features my own animations and implementation to create a full Enemy AI.
My goal is to showcase my abilities of bringing a game feature from start to finish.
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For features that include animation:
Mocap the actions I need.
Retarget to my Unreal control rig.
Clean up and split all mocap takes within Unreal.
Implement necessary ABP/BP logic, Behavior States, State Machines, blending flow, etc.
A lot of testing both client and server side through packaged builds.
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Enemy AI State Machine
4 states (Idle, Start, Walk/Run, Stop). Multiple animations linked in each state.
9 directional starts based on current enemy to player angle.
Feet syncing
Look at IK and Ground IK
Look at Control rig setup with different turning speeds per body part. Clamps at min/max angles.
Feet Placement on ground.
AI State Tree
3 main states (Idle, Movement, Attack). Follows the player until within attack radius.
AI Perception
Hearing, Sight, and Damage perception activated through the AI Controller.
Hit React System
Triggers on hitting a hitbox by line trace.
Hit Reacts play on Hit Angle
4 additive blendspaces get activated based on the Hit Angle and Intensity (Limbs, CoreBody, SpineTwist, and Wobble).
Blend masks on different Limb hit.
Additional 7 additive animations for more randomness in movement.
First Person State Machine
Additive arms and camera animations
Death
8 Directional deaths which then triggers respawning
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Yes! Here is a list of the upcomming gameplay features:
1P Player Melee Attacks.
Enemy Roaming Patrol Path Moveset and Behavior State.
Enemy Vaulting
Enemy Climb up and down